Codrops · 1 min read

Exploring Procedural Geometry with Three.js and WebGPU

Exploring Procedural Geometry with Three.js and WebGPU

A deep dive into building a flexible Three.js Geometry Painter with WebGPU and TSL, from surface picking and procedural geometry to live controls, custom shaders, lighting, and post-processing.

This is a summary aggregated from Codrops. Read the complete article on the original site:

Read full article at Codrops

Related stories