Fable 5 Plays Pokémon Sapphire Vision-Only: Notes on a 2,000-Decision Run
This run wasn't designed to discover anything new. It was collecting confirmations on three things: one, after turning the notes rule into a blank page, what kind of manual would Fable 5 write for itself; two, after also deleting the press-count advice, how would it press; three, whether its walkthrough memory of Hoenn (generation III) is as complete as its memory of Kanto. Conclusions up front: all three confirmed, and it played faster than the FireRed run. Run conditions: 2026-08-07, claude-fable-5, Chinese Sapphire fan translation, one uninterrupted session of 7 hours 11 minutes (09:31–16:42), capped at 2,000 turns (1 turn = 1 screenshot + 1 decision = 1 API call). The 2,000 decisions cost $93.87 in total, about $0.047 per decision. The harness and full logs are public in the project repo as usual, and every frame of the run is a timelapse video. How far it got At turn ~1,110 it beat Roxanne for the Stone Badge — a close one, Mudkip Lv16 hanging on at 7/46 HP. The FireRed run needed 1,785 turns for its first badge. It didn't stop there: it cleared the Rusturf Tunnel event, ran the Devon delivery, picked up the PokéNav, sailed to Dewford, and beat all three regular trainers in the second gym. When the cap hit, it was standing in front of the gym leader at full health with a battle plan already written in its notes: "turn 1 迷惑 (bottom-left, confuse), then spam 水枪 (bottom-right). If HP
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