Volatile Nexus: Tinkering with Glass, Caustics, Cubes and Sound in Three.js
A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.
Updated 2 min ago · 10 articles from Codrops
A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.
Discover the process behind Goodgrowth, from its console-inspired concept to the 3D, motion, sound, and technical details that bring the experience to life.
A step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader ef...
A practical collection of tips for combining AI, Blender, and Blender MCP to streamline your Three.js workflow.
What building a Three.js lab around my own music taught me about the renderer.
Exploring the techniques behind an audio-reactive 3D scene, from custom geometry deformation and music analysis to scroll-driven morphing, damping, and perfo...
Explore how depth maps, TSL, and WebGPU can be combined to turn flat 2D images into dynamic surfaces with realistic lighting, surface detail, and self-shadow...
Learn how to build a dynamic testimonial hero in Webflow using CMS data, a custom JavaScript counter, and GSAP’s visual timeline.
Telling stories on some of the biggest canvases on the web, from Awwwards Site of the Year to the front door of Microsoft.
A technical look at the making of HAOQI.DESIGN, exploring scroll sync, glass shaders, and the interplay of DOM, CSS, and WebGL in a retro-futurist portfolio.